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Work Experience

Rigging Pipeline Technical Director

Bardel Entertainment
June 2024 - April 2025

  • Supported rigging team through pipeline development research, maintenance and tool testing

Senior Rigging Artist March 2023 - July 2023

Versatile Media
May 2022 - December 2022

  • Developed Rigging modules for open source task builder, for show assets
  • Mentored Junior Rigging artists
  • Gave direction on Maya Python tool development
  • Unreal Engine rig publish and validation for Visual Art Production

Rigging Technical Director

Western Post
May 2022 - December 2022

  • Character setup for a canine using MGear

Rigging Artist

Zoic Studios
March 2021 - March 2022

  • Skinning and Character setups for digi double assets for TV Shows
  • Passed Quality control tests on all skinned asset work

Rigging TD and Pipeline TD

Twisted Mountain Inc
June 2020 - August 2019

  • Developed Maya Auto Rigger modules
  • Asset and Character Rigging work
  • Maya Rigging tool development, blendShape and mesh manipulation

Intermediate Rigger

ICON Creative Studio
August 2018 - August 2019

  • Creature rigging and deformation work for TV Shows
  • Extensive prop asset work
  • Developed rigging workflow tools

Creature Rigging TD

Method Studios
October 2017 - August 2018

  • Creature Setups for Antman and Christmas Chronicles
  • Modifying creature and prop autobuilder scripts, skincluster deformation
  • Technical Animation for cloth simulations

Python Programmer

Method Studios
June 2017 - October 2017

  • Developed converstion tool using PyQt
  • Converting Video image sequences
  • Converting edit decision lists to color decision lists, comma separated value files for post production

Creature TD, Pipeline TD

Artifex Studios
July 2016 - July 2017

  • Developed new pipeline for file authoring
  • Asset management tools for Maya and Nuke, Deadline submission tools, Shader importer/ exporter
  • Complex creature rigging, millipede setups