Alex Gaidachev

Technical Artist • Character Rigger • Pipeline Engineer

Specialized in 3D Character Puppetry Development in Blender, Maya Software.

View my resume: Resume Download my Resume: Resume (PDF)

Portfolio Reel

Core Expertise

Character Rigging Artist with 12+ years of experience integrating skinning and Maya tool development workflows, minimizing technical friction for other artists.

Unreal Engine Maya, Blender Python / PySide

Connect & Source